VisualShaderNodeVarying๏ Godot Course
Inherits: VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeVaryingGetter, VisualShaderNodeVaryingSetter
A visual shader node that represents a "varying" shader value.
Description๏
Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
Properties๏
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Property Descriptions๏
String varying_name = "[None]"
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Name of the variable. Must be unique.
VaryingType varying_type = 0
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void set_varying_type(value: VaryingType)
VaryingType get_varying_type()
Type of the variable. Determines where the variable can be accessed.