Skin๏ Godot Course
Inherits: Resource < RefCounted < Object
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Methods๏
void |
add_bind(bone: int, pose: Transform3D) |
void |
add_named_bind(name: String, pose: Transform3D) |
void |
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get_bind_bone(bind_index: int) const |
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get_bind_count() const |
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get_bind_name(bind_index: int) const |
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get_bind_pose(bind_index: int) const |
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void |
set_bind_bone(bind_index: int, bone: int) |
void |
set_bind_count(bind_count: int) |
void |
set_bind_name(bind_index: int, name: StringName) |
void |
set_bind_pose(bind_index: int, pose: Transform3D) |
Method Descriptions๏
void add_bind(bone: int, pose: Transform3D) ๐
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void add_named_bind(name: String, pose: Transform3D) ๐
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void clear_binds() ๐
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int get_bind_bone(bind_index: int) const ๐
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int get_bind_count() const ๐
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StringName get_bind_name(bind_index: int) const ๐
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Transform3D get_bind_pose(bind_index: int) const ๐
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void set_bind_bone(bind_index: int, bone: int) ๐
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void set_bind_count(bind_count: int) ๐
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void set_bind_name(bind_index: int, name: StringName) ๐
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void set_bind_pose(bind_index: int, pose: Transform3D) ๐
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