CurveXYZTexture๏ Godot Course
Inherits: Texture2D < Texture < Resource < RefCounted < Object
A 1D texture where the red, green, and blue color channels correspond to points on 3 curves.
Description๏
A 1D texture where the red, green, and blue color channels correspond to points on 3 unit Curve resources. Compared to using separate CurveTextures, this further simplifies the task of saving curves as image files.
If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.
Properties๏
resource_local_to_scene |
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Property Descriptions๏
The Curve that is rendered onto the texture's red channel. Should be a unit Curve.
The Curve that is rendered onto the texture's green channel. Should be a unit Curve.
The Curve that is rendered onto the texture's blue channel. Should be a unit Curve.
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.