Texture3DRD๏ƒ Godot Course

Inherits: Texture3D < Texture < Resource < RefCounted < Object

Texture for 3D that is bound to a texture created on the RenderingDevice.

Description๏ƒ

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties๏ƒ

RID

texture_rd_rid


Property Descriptions๏ƒ

RID texture_rd_rid ๐Ÿ”—

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

The RID of the texture object created on the RenderingDevice.