VisualShaderNodeTransformParameter๏ Godot Course
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A Transform3D parameter for use within the visual shader graph.
Description๏
Translated to uniform mat4
in the shader language.
Properties๏
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Property Descriptions๏
Transform3D default_value = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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void set_default_value(value: Transform3D)
Transform3D get_default_value()
A default value to be assigned within the shader.
bool default_value_enabled = false
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Enables usage of the default_value.