DPITextureFree Courses

Experimental: This class may be changed or removed in future versions.

Inherits: Texture2D < Texture < Resource < RefCounted < Object

An automatically scalable Texture2D based on an SVG image.

Description

An automatically scalable Texture2D based on an SVG image. DPITextures are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also ProjectSettings.display/window/stretch/mode ("canvas_items" mode) and Viewport.oversampling_override.

Properties

float

base_scale

1.0

Dictionary

color_map

{}

bool

resource_local_to_scene

false (overrides Resource)

float

saturation

1.0

Methods

DPITexture

create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static

RID

get_scaled_rid() const

String

get_source() const

void

set_size_override(size: Vector2i)

void

set_source(source: String)


Property Descriptions

float base_scale = 1.0 🔗

  • void set_base_scale(value: float)

  • float get_base_scale()

Texture scale. 1.0 is the original SVG size. Higher values result in a larger image.


Dictionary color_map = {} 🔗

If set, remaps texture colors according to Color-Color map.


float saturation = 1.0 🔗

  • void set_saturation(value: float)

  • float get_saturation()

Overrides texture saturation.


Method Descriptions

DPITexture create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static 🔗

Creates a new DPITexture and initializes it by allocating and setting the SVG data from string.


RID get_scaled_rid() const 🔗

Returns the RID of the texture rasterized to match the oversampling of the currently drawn canvas item.


String get_source() const 🔗

Returns SVG source code.


void set_size_override(size: Vector2i) 🔗

Resizes the texture to the specified dimensions.


void set_source(source: String) 🔗

Sets SVG source code.