OpenXRCompositionLayerEquirect๏ Godot Course
Experimental: This class may be changed or removed in future versions.
Inherits: OpenXRCompositionLayer < Node3D < Node < Object
An OpenXR composition layer that is rendered as an internal slice of a sphere.
Description๏
An OpenXR composition layer that allows rendering a SubViewport on an internal slice of a sphere.
Properties๏
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Property Descriptions๏
float central_horizontal_angle = 1.5708
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The central horizontal angle of the sphere. Used to set the width.
int fallback_segments = 10
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The number of segments to use in the fallback mesh.
float lower_vertical_angle = 0.785398
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The lower vertical angle of the sphere. Used (together with upper_vertical_angle) to set the height.
The radius of the sphere.
float upper_vertical_angle = 0.785398
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The upper vertical angle of the sphere. Used (together with lower_vertical_angle) to set the height.