RenderSceneBuffersExtension๏ Godot Course
Inherits: RenderSceneBuffers < RefCounted < Object
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Description๏
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Methods๏
void |
_configure(config: RenderSceneBuffersConfiguration) virtual |
void |
_set_anisotropic_filtering_level(anisotropic_filtering_level: int) virtual |
void |
_set_fsr_sharpness(fsr_sharpness: float) virtual |
void |
_set_texture_mipmap_bias(texture_mipmap_bias: float) virtual |
void |
_set_use_debanding(use_debanding: bool) virtual |
Method Descriptions๏
void _configure(config: RenderSceneBuffersConfiguration) virtual ๐
Implement this in GDExtension to handle the (re)sizing of a viewport.
void _set_anisotropic_filtering_level(anisotropic_filtering_level: int) virtual ๐
Implement this in GDExtension to change the anisotropic filtering level.
void _set_fsr_sharpness(fsr_sharpness: float) virtual ๐
Implement this in GDExtension to record a new FSR sharpness value.
void _set_texture_mipmap_bias(texture_mipmap_bias: float) virtual ๐
Implement this in GDExtension to change the texture mipmap bias.
void _set_use_debanding(use_debanding: bool) virtual ๐
Implement this in GDExtension to react to the debanding flag changing.