EngineProfiler๏ƒ Godot Course

Inherits: RefCounted < Object

Base class for creating custom profilers.

Description๏ƒ

This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.

See EngineDebugger and EditorDebuggerPlugin for more information.

Methods๏ƒ

void

_add_frame(data: Array) virtual

void

_tick(frame_time: float, process_time: float, physics_time: float, physics_frame_time: float) virtual

void

_toggle(enable: bool, options: Array) virtual


Method Descriptions๏ƒ

void _add_frame(data: Array) virtual ๐Ÿ”—

Called when data is added to profiler using EngineDebugger.profiler_add_frame_data().


void _tick(frame_time: float, process_time: float, physics_time: float, physics_frame_time: float) virtual ๐Ÿ”—

Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.


void _toggle(enable: bool, options: Array) virtual ๐Ÿ”—

Called when the profiler is enabled/disabled, along with a set of options.