CircleShape2D๏ Godot Course
Inherits: Shape2D < Resource < RefCounted < Object
A 2D circle shape used for physics collision.
Description๏
A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.
Properties๏
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Property Descriptions๏
The circle's radius.