VisualShaderNodeTransformConstant๏ƒ Godot Course

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A Transform3D constant for use within the visual shader graph.

Description๏ƒ

A constant Transform3D, which can be used as an input node.

Properties๏ƒ

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


Property Descriptions๏ƒ

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) ๐Ÿ”—

A Transform3D constant which represents the state of this node.